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Shining Force
Shining Force: The Legacy of Great Intention (シャイニング・フォース 神々の遺産, Shainingu Fōsu: Kamigami no Isan?, lit. "Shining Force:Read more
Shining Force: The Legacy of Great Intention (シャイニング・フォース 神々の遺産, Shainingu Fōsu: Kamigami no Isan?, lit. "Shining Force: The Legacy of the Gods"), is a 1992 fantasy turn-based tactics role-playing video game for the Mega Drive/Genesis console. While primarily a traditional fantasy-themed game, it contains some steampunk elements.
The game has been repeatedly re-released: in Sega Smash Pack 2 for the Dreamcast and Microsoft Windows, in Sonic's Ultimate Genesis Collection for Xbox 360 and PlayStation 3, and as a standalone game for the Wii Virtual Console and Microsoft Windows via Steam. Additionally, in 2004 a remake was released for the Game Boy Advance under the title Shining Force: Resurrection of the Dark Dragon and in 2010 the game was released for iOS.
Ssega
2015-02-20 23:29:24
978.6k
Shining Force
Shining Force II
Shining Force II (シャイニング・フォースII 古えの封印, Shainingu Fōsu Tsū: Inishie no Fūin?, lit. "Shining Force II: The Ancient Seal"),Read more
Shining Force II (シャイニング・フォースII 古えの封印, Shainingu Fōsu Tsū: Inishie no Fūin?, lit. "Shining Force II: The Ancient Seal"), is a tactical role-playing game for the Mega Drive/Genesis console developed by Sonic! Software Planning in 1993. The storyline is not directly connected to the original Shining Force, although a Game Gear title Shining Force Gaiden: Final Conflict links the two games' plots.
The game is much longer than the first, and more free-roaming. There is no chapter system, so the player can return to previously visited parts of the world. There are also two different ways of promoting many characters.
This game was released on the Wii Virtual Console in Europe on October 3, 2008 and in North America on October 6, 2008. The game also appears in Sonic's Ultimate Genesis Collection for Xbox 360 and PlayStation 3 and as a standalone game on Steam.
Ssega
2015-02-20 23:29:24
1.4m
Shining Force II
Shining in the Darkn...
Shining in the Darkness, released as Shining and the Darkness (シャイニング&ザ・ダクネス?) in Japan, is a 1991 role-playing videRead more
Shining in the Darkness, released as Shining and the Darkness (シャイニング&ザ・ダクネス?) in Japan, is a 1991 role-playing video game for the Mega Drive/Genesis video game console. It was one of the first RPGs released for the system, and began the long-running and multi-genre Shining series.
Ssega
2015-02-20 23:29:24
256.7k
Shining in the Darkness
Shui Hu Feng Yun Zhu...
This is a redirect from a topic that does not have its own page to a section of a page on the subject. For more informatRead more
This is a redirect from a topic that does not have its own page to a section of a page on the subject. For more information follow the bold category link.
Ssega
2015-11-11 23:53:23
42.7k
Shui Hu Feng Yun Zhuan
Silver Sonic The Rev...
A hack made by Roebloz Based on Sonic 1Regular Credits:Roebloz: Hack idea, level design, main sprite editing, instrumentRead more
A hack made by Roebloz Based on Sonic 1Regular Credits:Roebloz: Hack idea, level design, main sprite editing, instrument editing, zone naming, main media stuff.TheLesha: Technical Stuff (Zone Order, Zone Names, Splash Screen Implementation, sprite implementation via HEX editing)The Game Apologist - Giving me the conviction to give Silver Sonic justice.Silver Sonic - For being a cute little Sonic robot!Graphic Credits:Roebloz: Making the player sprites out of Cancer Edition's spritesheet and vanilla S1 Sonic's sprites, recoloring most of the sprites to fit the palette, making said palette, making the ending, life icon title screen and signpost Silver Sonic art. (Also making the Green, Orange and Blue recolor of Mario)TheLesha: Implementation of all sprites into the ROM via HEX editing (Except for the player sprites)Cancer Edition: Making the original Silver Sonic spritesheet that was used as base for most player sprites.Dolphman: Custom Sonic Mega Drive-style Eggmobile sprites.MarkyJester, mrcat-pixel and Cinossu: Splash screen and SHC logoUnknown: Custom SEGA Letters, not included with spritesheet.Master Emerald Sprite - Mod.Gen project
Ssega
2022-07-01 18:02:05
188.9k
Silver Sonic The Revenge
Six Eight Eight Atta...
688 Attack Sub is a submarine simulator game designed by John W. Ratcliff & Paul Grace, published in 1989 for DOS syRead more
688 Attack Sub is a submarine simulator game designed by John W. Ratcliff & Paul Grace, published in 1989 for DOS systems and 1990 for Amiga computers by Electronic Arts. A Sega Mega Drive version was also published.
The player takes command of a US Los Angeles-class or Soviet Alfa class nuclear powered attack submarine and plays 10 missions ranging from into either Cold War scenarios or combat missions in a hypothetical global conflict.
As modeled in the game, the American submarine has more sophisticated electronics and more weapons. The Soviet boat has fewer weapons but higher sustained speeds.
688 Attack Sub is known as an early classic of the genre.
John W. Ratcliff followed it up by SSN-21 Seawolf later.
This was one of the earliest games that allowed two players to play against each other over a modem (or null modem cable).
Ssega
2015-02-20 23:28:56
38k
Six Eight Eight Attack S...
Slap Fight
Slap Fight (スラップファイト?), also known as Alcon, is a 1986 vertically scrolling shooter arcade game developed by Toaplan andRead more
Slap Fight (スラップファイト?), also known as Alcon, is a 1986 vertically scrolling shooter arcade game developed by Toaplan and published by Taito.
Ssega
2015-02-20 23:29:24
111.9k
Slap Fight
Socket the Hedgeduck
Socket the Hedgeduck is an in-progress, unofficial port of levels and assets (art, custom objects, and more) from the SoRead more
Socket the Hedgeduck is an in-progress, unofficial port of levels and assets (art, custom objects, and more) from the Sonic clone titled "Socket/Time Dominator" to the Sonic 1 engine. (The title is a portmanteau on "Socket" and "Hedgehog", since the hack contains assets from Socket shoved into the Sonic 1 engine). It contains various standard platforming zones, bonus zones, and acts from the High Speed Zone as special stages, as well as various other advanced engine features and new content (such as an expanded music playlist with custom SMPS tunes, warp doors, a bonus and special stage zone feature, and much more). This is a v0.3 demo created specifically for the SHC'16!CREDITS:Tutorials•MarkeyJester: Old SSRG Logo•Mercury: Zone Agnostic objects•FraGag: Sonic 1 ROM Chunks guide•VladikComper: MegaPCM, PCM2DPCM Converter•Tornado: Sonic 1 Water Guide (for AZ, BZLa)•Other peopleHelp•ProjectFM, Clownacy, Nineko, MainMemory: Help with expanding ROM Chunks to $FF/Basic Q&A•LuigiXHero: Hack help and bugfixes•Firerat: Optimizations on the game's object handler and other bugfixes•Nineko: Rainbow Road song (from his publicly released SoniNeko SMPS pack, for Bonus Zone Fence FG2)•"Jakob": IRL friend bug testing on real hardware•AbysmalLeopard: Enlarged GHZ Ball and Level Select BG artToolsEditors/Misc•Techokami: Socketripper phps script and level rips at spriters-resource (this hack wouldn't exist without it!)•GenesisFan64: Socket disasm (used for directly ripping palettes and analysis)•MainMemory: SonLVL and S2NA supportArt•Clownancy (et. al.): Capt. PlanED•KanedaFR: Gens KMod (for ripping art and palettes)•Selbi: Sonic 1 Text Editor, Selbi's Parallax Editor•ComputerNerd/Sonic16: RetroGraphicsToolkit•Hivebrain: PCXPal v4.0•Xenowhirl: SonMapEDAudio•Puto, Nineko: XM3SMPS and XM4SMPS•ValleyBell: VGM2MID, MID2SMPS, SMPSPlay, PCM2DPCM Converter, GRC2MID•Apollolux: VGM2PRE•Shiru: VGM Music Maker
Ssega
2016-12-27 01:23:44
100.9k
Socket the Hedgeduck
Sonic - Code Gray
Sonic - Code Gray is a hack of Sonic the Hedgehog by Jdogg. This hack features new layouts, art, music, and ASM edits. ARead more
Sonic - Code Gray is a hack of Sonic the Hedgehog by Jdogg. This hack features new layouts, art, music, and ASM edits. Another feature is "Lights Out Zone", a challenging custom-built level which can be accessed by hitting the "?" monitor. Completion of the zone awards you with an extra life/1200 points and warps you to LZ1.
Ssega
2015-07-02 22:30:07
221k
Sonic - Code Gray
Sonic - Hellfire Sag...
Hellfire Saga By Hardline Team is a hack based on sonic 3 is part of sonic hacking contest 2021, please consider suppRead more
Hellfire Saga By Hardline Team is a hack based on sonic 3 is part of sonic hacking contest 2021, please consider supporting the team if you like it.
Sonic finds his realm transformed, merging with the demon realm to form a nightmarish scape littered with legions of hungry-for-blood demons. Help Sonic to escape from hell and return to his home world!DEMOGeneral credits:Narcologer - Project lead, programming, main game and story concept, some boss and enemy sprites, custom powerupTheBlad768 - Main programming, creating the HAGE engine, some boss and enemy sprites, cutscenes, blood, weather effects, SEGA and title screen implementation, sound driver modification.FoxConED - Hardline team leader, music creation, programming, sound driver modification.mrcat-pixel - Art direction, level design, tileset and background art, sprite art, writing help.VladislavSavvateev - Programming, HardLine screen implementation, sound driver modification, tool programming.AURORA☆FIELDS - AMPS sound driver, programming, moving lava and parallax engine implementation.Gerry Trevino - Composing the main theme.GENATAR_i - Music creation.Ralakimus - Programming, HUD implementation.Hotmilk - Writing.VAdaPEGA - Sprite art.Trickster - Sprite art.Sergey ESN - Sprite art.Nat the Porcupine - Sprite art.Sosocheck69 - Concept artist.ProjectFM - One of the bosses and its sprite art.cuberoot - Programming development tools.N-BAH - Programming development tools.SHooTeR - General help, programming development tools.Solareyn Eylinor - Directing cutscene animation.malamus - Testing and feedback.Vladikcomper - Programming, improved Kosinski, Nemesis alghorithms, Advanced Error Handler.Flamewing - Ultra DMA Queue, improved Kosinski Module alghorithm.Featuring enemies and bosses from:Castlevania (Bloodlines, Rondo of Blood, Dracula X, Symphony of Night, Super ~ 4, Java);Ghosts n Goblins (ARCADE), Ghouls n Ghosts, Super Ghouls n Ghosts;Kid Chameleon;The Legend of Zelda: A Link to the Past;Splatterhouse 2;Demon's Crest;Sparkster: Rocket Knight Adventures 2;Castle of Illusion Starring Mickey Mouse;GS Mikami,which have been edited by sprite artists to fit the game's artstyle where time permitted; additionally, featuring character sprites from:Shinbaloonba - Sonic;Gabriel_aka_Frag - Rouge;Skylights - Tikal;teamhedgehog - Honey;EchidKnux - Death,also edited where possible. (Please excuse the messy placeholders, we're working on it!)Featuring music from:Actraiser;Rusty;Castlevania (Super ~ 4, Portrait of Ruin, Symphony of the Night, Aria Of Sorrow)Elemental Master;Ultimate Mortal Kombat 3;Dragon's Fury;Gerry Trevino;Periphery,covered by our musicians.
Ssega
2021-10-23 20:54:21
348.7k
Sonic - Hellfire Saga
Sonic - How Eggman S...
Sonic - How Eggman Stole Christmas is a hack of Sonic the Hedgehog.
Ssega
2015-11-29 21:25:12
175k