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Super Airwolf
Super Battle Tank - War ...
Super Battleship
Super Battleship is a naval simulator video game released for the Sega Genesis and the Super Nintendo in 1993. The game Read more
Super Battleship is a naval simulator video game released for the Sega Genesis and the Super Nintendo in 1993. The game is strictly single-player and is primarily a strategy game with some real-time elements. It is based on the Battleship board game by the Milton Bradley Company.
Ssega
2015-09-28 18:14:47
42k
Super Battleship
Super Fantasy Zone
Super Fantasy Zone (スーパーファンタジーゾーン, Sūpā Fantajī Zōn?) was the last addition to the Fantasy Zone series of video games anRead more
Super Fantasy Zone (スーパーファンタジーゾーン, Sūpā Fantajī Zōn?) was the last addition to the Fantasy Zone series of video games and was released for the Sega Mega Drive. It was originally released in Europe and Japan but, for unknown reasons, not in the United States. However, North America would eventually receive the game in the form of a Virtual Console release on July 21, 2008.
The game is a free moving shoot 'em up, like its side-scrolling predecessors, and essentially has the same core gameplay as the arcade original.
The soundtrack to the game was composed by Naoki Kodaka, but also features themes from the original Fantasy Zone game composed by Hiroshi Kawaguchi.
Ssega
2015-02-20 23:29:32
57.2k
Super Fantasy Zone
Super Hang-On
Super Hang-On (スーパーハングオン?) is a 1987 motorcycle racing arcade game by Sega, and the sequel to the acclaimed Hang-On. A vRead more
Super Hang-On (スーパーハングオン?) is a 1987 motorcycle racing arcade game by Sega, and the sequel to the acclaimed Hang-On. A version of this game, in the full simulated-motorcycle cabinet used by the original Hang-On, was released in 1991 as Limited Edition Hang-On.
It was released for the Sega Mega Drive, Commodore Amiga, Atari ST, Macintosh, ZX Spectrum, Amstrad CPC and Commodore 64 in 1989. Super Hang-On was also released for the Sharp X68000 computer in Japan. The game also appeared on several Mega Drive compilations, namely Mega Games I (bundled with the console as Mega Drive Magnum Set), and Sega Genesis Six Pack. The arcade version was released on the Wii Virtual Console in Japan on September 14, 2010 and later for the other regions on May 3, 2012. A stereoscopic 3D version was released for the Nintendo 3DS eShop in Japan on March 27, 2013 and in North America and Europe on November 28, 2013.
Ssega
2015-02-20 23:29:48
340k
Super Hang-On
Super High Impact
Super Mario World
Super Mario World (スーパーマリオワールド, Sūpā Mario Wārudo?), subtitled Super Mario Bros. 4 (スーパーマリオブラザーズ4, Sūpā Mario Burazāzu fRead more
Super Mario World (スーパーマリオワールド, Sūpā Mario Wārudo?), subtitled Super Mario Bros. 4 (スーパーマリオブラザーズ4, Sūpā Mario Burazāzu fō?) for its original Japanese release, is a 1990 platform video game developed and published by Nintendo as a pack-in launch title for the Super Nintendo Entertainment System (SNES) and is the fifth game in the Super Mario series. Development was handled by Nintendo Entertainment Analysis and Development, led by Shigeru Miyamoto, who directed the game along with Takashi Tezuka.
The game centers on the quest of Mario and Luigi to save Dinosaur Land from Bowser, the series' antagonist. The two brothers must travel across seven worlds to restore order to Dinosaur Land. It built on the gameplay of previous Mario games by introducing new power-ups that augment character abilities, and established conventions that were carried over to future games in the series. Super Mario World marks the first appearance of Yoshi, Mario's dinosaur sidekick and riding mount.
Super Mario World was an overwhelming critical and commercial success, selling over 20 million copies worldwide, and is considered by many to be one of the best and most innovative Mario games made. It has been re-released four times, first as part of a combo with Super Mario All-Stars on the SNES in 1994. Secondly, it was released on the Game Boy Advance as Super Mario Advance 2 (スーパーマリオアドバンス2, Sūpā Mario Adobansu Tsū?) in 2001 and outside of Japan as Super Mario World: Super Mario Advance 2 in 2002 with modified gameplay. The third re-release was for the Wii's Virtual Console in Japan in 2006 and in North America and PAL regions in 2007; there were no changes from the original SNES version. It was also released for the Wii U's Virtual Console which integrated Off-TV Play and Miiverse features to the game.
Ssega
2015-02-20 23:29:48
538.1k
Super Mario World
Super Monaco Grand P...
Super Monaco GP (スーパーモナコGP) is a Formula One racing simulation video game released by Sega, originally as a Sega X BoardRead more
Super Monaco GP (スーパーモナコGP) is a Formula One racing simulation video game released by Sega, originally as a Sega X Board arcade game in 1989, followed by ports for multiple video game consoles and home computers in the early 1990s. It is the sequel to the 1979 arcade game Monaco GP.The arcade game consists mostly of one race: the Grand Prix of Monaco (though represented by a totally different track, albeit with the same features of the real-life Circuit de Monaco). The player simply chooses a transmission type, qualifies, and race. The player must qualify in under 45 seconds in the shortened track in order to actually race. If he fails, the game ends (though, in the home versions, even if the player fails to qualify, he still starts off the race at the last position). When in the race itself, there is also a position limit, which starts off on 20th (15th in the home versions) and decreases as the player bypasses checkpoints along the track, ultimately stopping on 3rd. If the player falls behind the indicated position and does not manage to recover fast enough, a game over happens.The game was one of the first games to include a rear-view mirror,along with Winning Run. The Sega Genesis/Mega Drive version of Super Monaco GP adds a World Championship mode. In the World Championship mode, the goal is to win a season of races, and then go on to defend the title. The circuits are modeled on the ones used in the 1989 Formula One season, with background scenery similar to the real-world circuit venues, though without the wealth of details the Arcade version had. This Mega Drive/Genesis version was also released in arcades for the Sega Mega-Tech system board in 1990.
Ssega
2017-04-24 02:36:26
398.1k
Super Monaco Grand Prix
Super Off Road
Super Real Basketball
Super Skidmarks
Super Skidmarks is a racing video game developed by Acid Software and released in 1995. The game is the sequel to SkidmaRead more
Super Skidmarks is a racing video game developed by Acid Software and released in 1995. The game is the sequel to Skidmarks and as such was also termed Skidmarks 2 and Super Skidmarks 2 by commentators. The game features “minimally realistic” action viewed from an isometric perspective as well as novelty vehicles such as wheeled cows and caravans. Various methods such as joypad adapters and link systems are employed to allow multiple players to compete, up to a maximum of 8. The game was critically acclaimed and a best-seller in the UK. Several upgrades to the Amiga original were released as well as conversions for the Amiga CD32 and Sega Mega Drive, the latter published by Codemasters.
Ssega
2015-02-20 23:29:49
52.2k