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Sunset Riders
Sunset Riders (サンセットライダーズ Sansetto Raidāzu?) is a side-scrolling run-and-gun style shoot-'em-up released by Konami as a Read more
Sunset Riders (サンセットライダーズ Sansetto Raidāzu?) is a side-scrolling run-and-gun style shoot-'em-up released by Konami as a coin-operated video game in 1991. The game is set during the American Old West, where the player takes control of a bounty hunter who is seeking the rewards offered for various criminals. The coin-op version was released in two variants: a 2-player version and a 4-player version. Home versions of Sunset Riders were released for the Sega Mega Drive (Genesis) in 1992 and for the Super Nintendo Entertainment System in 1993.
Ssega
2015-02-20 23:29:30
851.4k
Sunset Riders
Super Battle Tank - War ...
Super Donkey Kong 99
Super Fantasy Zone
Super Fantasy Zone (スーパーファンタジーゾーン, Sūpā Fantajī Zōn?) was the last addition to the Fantasy Zone series of video games anRead more
Super Fantasy Zone (スーパーファンタジーゾーン, Sūpā Fantajī Zōn?) was the last addition to the Fantasy Zone series of video games and was released for the Sega Mega Drive. It was originally released in Europe and Japan but, for unknown reasons, not in the United States. However, North America would eventually receive the game in the form of a Virtual Console release on July 21, 2008.
The game is a free moving shoot 'em up, like its side-scrolling predecessors, and essentially has the same core gameplay as the arcade original.
The soundtrack to the game was composed by Naoki Kodaka, but also features themes from the original Fantasy Zone game composed by Hiroshi Kawaguchi.
Ssega
2015-02-20 23:29:32
57.4k
Super Fantasy Zone
Super Hang-On
Super Hang-On (スーパーハングオン?) is a 1987 motorcycle racing arcade game by Sega, and the sequel to the acclaimed Hang-On. A vRead more
Super Hang-On (スーパーハングオン?) is a 1987 motorcycle racing arcade game by Sega, and the sequel to the acclaimed Hang-On. A version of this game, in the full simulated-motorcycle cabinet used by the original Hang-On, was released in 1991 as Limited Edition Hang-On.
It was released for the Sega Mega Drive, Commodore Amiga, Atari ST, Macintosh, ZX Spectrum, Amstrad CPC and Commodore 64 in 1989. Super Hang-On was also released for the Sharp X68000 computer in Japan. The game also appeared on several Mega Drive compilations, namely Mega Games I (bundled with the console as Mega Drive Magnum Set), and Sega Genesis Six Pack. The arcade version was released on the Wii Virtual Console in Japan on September 14, 2010 and later for the other regions on May 3, 2012. A stereoscopic 3D version was released for the Nintendo 3DS eShop in Japan on March 27, 2013 and in North America and Europe on November 28, 2013.
Ssega
2015-02-20 23:29:48
342.2k
Super Hang-On
Super Monaco Grand P...
Super Monaco GP (スーパーモナコGP) is a Formula One racing simulation video game released by Sega, originally as a Sega X BoardRead more
Super Monaco GP (スーパーモナコGP) is a Formula One racing simulation video game released by Sega, originally as a Sega X Board arcade game in 1989, followed by ports for multiple video game consoles and home computers in the early 1990s. It is the sequel to the 1979 arcade game Monaco GP.The arcade game consists mostly of one race: the Grand Prix of Monaco (though represented by a totally different track, albeit with the same features of the real-life Circuit de Monaco). The player simply chooses a transmission type, qualifies, and race. The player must qualify in under 45 seconds in the shortened track in order to actually race. If he fails, the game ends (though, in the home versions, even if the player fails to qualify, he still starts off the race at the last position). When in the race itself, there is also a position limit, which starts off on 20th (15th in the home versions) and decreases as the player bypasses checkpoints along the track, ultimately stopping on 3rd. If the player falls behind the indicated position and does not manage to recover fast enough, a game over happens.The game was one of the first games to include a rear-view mirror,along with Winning Run. The Sega Genesis/Mega Drive version of Super Monaco GP adds a World Championship mode. In the World Championship mode, the goal is to win a season of races, and then go on to defend the title. The circuits are modeled on the ones used in the 1989 Formula One season, with background scenery similar to the real-world circuit venues, though without the wealth of details the Arcade version had. This Mega Drive/Genesis version was also released in arcades for the Sega Mega-Tech system board in 1990.
Ssega
2017-04-24 02:36:26
406.1k
Super Monaco Grand Prix
Super Shinobi II
Super Sonic and Hype...
A Hack based on Sonic 1 made by Clownacy It adds Super Sonic and Hyper Sonic to Sonic 1. In addition, you can select froRead more
A Hack based on Sonic 1 made by Clownacy It adds Super Sonic and Hyper Sonic to Sonic 1. In addition, you can select from a handful of Super/Hyper music tracks: such as the themes from Sonic 2, 3, & Knuckles.To unlock Super/Hyper Sonic, you can collect all of the Chaos Emeralds, or select an option on the title screen to enable them from the get-go.To transform, you jump with one button, and then press a different one while in the air. This will turn you Super. Doing it again will turn you Hyper, and doing it yet again will revert you to normal.
Ssega
2019-07-05 20:10:47
2.2m
Super Sonic and Hyper So...
Super Sonic in Sonic...
Super Sonic in Sonic 3D is a hack of Sonic 3D: Flickies' Island made by Sik. This hack allows the player to turn into SuRead more
Super Sonic in Sonic 3D is a hack of Sonic 3D: Flickies' Island made by Sik. This hack allows the player to turn into Super Sonic in said game after collecting all sevenChaos Emeralds, mimicking its prequels Sonic 2, Sonic 3 and Sonic & Knuckles. The rules are borrowed from the latter two games, so the player must double jump to transform and also must not have a shield in that moment, besides the basic requirements (having all emeralds and 50 rings).All of Super Sonic's behaviour is implemented: a custom palette, a transformation pose with a fading palette, invincibility (with stars), speed shoes and a music change upon transformation. Rings drain while transformed as well. Super Sonic can still be killed by getting crushed by some falling platforms, however, so he isn't completely immune to death.This hack is based off Sonic 3D: No Flickies, and as such it shares the same gameplay rules.
Ssega
2015-10-12 17:32:54
283k
Super Sonic in Sonic 3D
Super Sonic in Sonic...
Super Sonic in Sonic the Hedgehog is hack by Puto which adds the ability to turn into Super Sonic when obtaining all theRead more
Super Sonic in Sonic the Hedgehog is hack by Puto which adds the ability to turn into Super Sonic when obtaining all the Chaos Emeralds or using a button code. Although other people have incorporated Super Sonic into their Sonic hacks, this hack's main purpose is to add the ability to transform into Super Sonic. Super Sonic's abilities from Sonic 3 & Knuckles were added in addition to using the Super Sonic sprites of Sonic the Hedgehog 2.
Ssega
2015-10-15 18:27:13
516.8k
Super Sonic in Sonic the...
Super Street Fighter...
Super Street Fighter II: The New Challengers (スーパーストリートファイターⅡ -The New Challengers-?) is a head-to-head fighting game prRead more
Super Street Fighter II: The New Challengers (スーパーストリートファイターⅡ -The New Challengers-?) is a head-to-head fighting game produced by Capcom originally released as a coin-operated arcade game in 1993. It is the fourth game in the Street Fighter II sub-series of Street Fighter games, following Street Fighter II: Hyper Fighting. In addition to refining and balancing the existing character roster from the previous installments, Super Street Fighter II also introduced four new characters. It was also the first game to be developed on Capcom's CP System II hardware, which permitted more sophisticated graphics and audio over the original CP System hardware, used by the previous versions of Street Fighter II.
Super Street Fighter II was followed by Super Street Fighter II Turbo, a fifth version of Street Fighter II released during the following year 1994, which further refined the balance between characters and introduced additional new features.
Ssega
2015-02-20 23:29:31
1.6m