Sonic ReOne is a hack created by DeltaWooloo which takes Sonic back to where he originally started 29 years ago in South Island. This hack features new palettes that cycle through every act just from bright morning to dark evenings. Iconic features from classic Sonic games arrived in this hack (see the features below) Eggman pumped up his bosses to make it harder when you annoy him by hitting him. The level design is a mix between linear and platforming which is something you see in Sonic games, but be careful that you don't go too fast. Eggman placed badniks and springs to prevent you from going to the end. The music is catchy and fun to listen to and suits the mood of the zones.
CREDITS
Level designs: DeltaWooloo with some help from Dj. Joker27
Music composers: Dj. Joker27, RuthlesstheHooman, TheInvisibleSun and JoenickROS, LackofTrack
Palette designers: DeltaWooloo, RuthlesstheHooman, maple_t and KCEXE
Coders: DeltaWoolooand RandomName
Title Screen logo made by me
People who helped me along the way: Iso Kilo, AUORA_FIELDS (Natsumi), MarkeyJester, Samey, ProjectFM, Tanman Tanner, Trickster, Inferno, RuthlesstheHooman, nineko, KCEXE and Dark Lips
Spindash guide by Lightning, Puto, shobiz, Mecury
Shield attract and bug fixes from Mecury's ReadySonic
Peelout and CD spindash by LuigiXHero and Mecury
Sonic CD roll jump and slow ducking, title screen centering and fix Sonic 1 debug by Iso Kilo
Fade to white routine and removing water surface object by ProjectFM
Air roll by Inferno
Sonic 2 spring object, coconuts and stars by RandomName
Correcting PAL music by Crash
Starposts by Shooter
Sonic 3 and CD SFX: KCEXE
Route 113 SMPS by ProjectFM
Snake Man SMPS by ValleyBell
Sonic Heroes Special Stage 2 by S_T_D
A few bug fixes and Nemesis and Kosinski decompression by vladikcomper